#include "Camera.h"

#include "ObjectManager.h"

CCamera::CCamera(void)
{
	this->m_fSpeedModifier = 0.0f;
}

CCamera::~CCamera(void)
{

}

CCamera* CCamera::GetInstance(void)
{
	static CCamera s_instance;
	return &s_instance;
}

void CCamera::Update(float fElapsedTime)
{

}